![]() ![]() In the future, we will be making this system more advanced to better account for visual obstructions and provide more Management View options for readability. Observing animals will actively contribute to a guest’s entertainment need, while binoculars can be used to let visitors see further into a habitat. Guests will also travel to view exhibits from paths and modular structures, seeking out areas that provide animal visibility. Players will be able to switch between previews for the 6 different needs, with Accommodation modules coming down the line. To help find out what the park needs, this update also adds a new section to the Management View. If you’re not careful with how you’ve laid out your park, this can cause traffic jams in high density areas! Our new avoidance algorithm ensures guests will actively path around each other while trying to find the shortest way to their destination. Visitors will spend cash when interacting with kiosks and vending machines, putting more of an emphasis on keeping up with their demands to make a profit. Modules such as kiosks, toilets and information signs can be placed throughout the park for guests to interact with and improve their welfare. In this update, players will now have to consider guest needs!Įnsuring visitors are catered to will increase your park rating and keep them in the zoo for longer. ![]() ![]() A remnant of the past, these formations can be flattened, built on or built around. Inspired by the Jordan desert, this location provides a unique look not found anywhere else in Prehistoric Kingdom - offering endless horizons and towering cliffs.Īlongside its sparse yet hardy vegetation, two rocky outcrops stand tall within the playable area. In Update 1.1, players will be able to build amongst the sands of our new locale, Bahr Harin. Say hello to Coelophysis, Dilophosaurus and Scelidosaurus! These three are the latest dinosaurs to join Prehistoric Kingdom’s roster, ushering in a new collection of early game animals from the Triassic and Jurassic.Įven the hottest conditions are not without plants! The desert biome uses a selection of flora from around the world, offering 9 new species of vegetation (24 plants total). ![]()
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